EA Announces EA Sports Game Changers

The EA Sports Game Changers is a collection of top community guys that EA has chosen to represent the EA Community.

EA Announces EA Sports Game Changers

Online Franchise – Disconnects, Fantasy Draft, and more …

Online Franchise is a great feature in Madden 10. Shop breaks down his experience thus far in Franchise mode.

Online Franchise – Disconnects, Fantasy Draft, and more …

Madden Ultimate Team Preview (GameSpot)

If you've seen the Ultimate Team feature for FIFA, then you probably have a good idea of what Madden Ultimate Team is all about. GameSpot Previews

Madden Ultimate Team Preview (GameSpot)

Madden Update #2 – Available Today for PS3

Madden Update #2 available for the PS3, next week for the 360.

Madden Update #2 – Available Today for PS3

Blowing Up The Running Game

With this latest tip from MaddenTips.com we'll show you how to stuff the run and force your opponent to be one dimensional by forcing pressure to the A and C gaps.

Blowing Up The Running Game

A New Game Plan


The Executive Producer for NCAA football 11 has put out a new blog outlining the “New Game Plan”.

——————–

It’s clear that we have some of the most passionate sports and sports gaming fans in the country.  And for many of us, NCAA Football isn’t just another video game.  It sustains us through the off season, it’s the center of our gaming universe, the one we always come back to, the experience around which all other games must orbit.  And just like the real sport of College Football, it’s a tradition many of us have grown up with.  I know some of you out there have been with us since the very beginning; since the first EA SPORTS Bill Walsh College Football came out in 1993!

I joined the NCAA Football team last summer once “10″ was out the door.   As the Executive Producer for the game, I’m completely dedicated to the NCAA Football franchise.  And it’s been a great experience working with a very talented Tiburon Studio team putting together this year’s product.  Before officially taking the helm I had a number of weeks to prepare and transition from my old gig.  The previous NCAA Football 10 team was still wrapping things up so it gave me time to do a lot of research.  I spoke to everyone on the team, reviewed our metrics, read the game reviews, forums posts, blogs, the love letters, the hate mail, and even watched a few poignant YouTube videos created by our most passionate fans.  And while it’s clear we did get a lot of things right, we also recognize we have some work to do to take this game from good to great.

So I’m using my first blog opportunity to set the stage for what you’re going to be hearing about over the coming weeks and months as we roll towards launch this July.  No major announcements here, but I did want to outline our approach to NCAA Football 11.  It comes down to three key elements:

  • Core Experience
  • Authenticity
  • Innovation

Core Experience

At the end of the day we all know what ultimately matters in a football video game is what happens on the field.  Controller in hand, heart pounding, clock running down, season on the line.  That’s where it all counts.  Running, blocking, passing, it all has to perform and perform well.   It’s the foundation upon which all other major game modes are built; dynasty, career, etc.   As a long time fan of NCAA Football, it’s clear that great core gameplay is fundamental to a great game experience.

For NCAA Football 11, we’ve gone back to the very heart of our football engine and made some major upgrades.  Lots more to come on this topic; I promise the core improvements will be worth the wait.

Authenticity

Fans of college football know it’s so much more than just the game of football itself.  It’s what surrounds and supports the experience.  It’s the pageantry, passion, and tradition that make college football one of the greatest experiences in sports today.  We’ve taken some deserved criticism in this area over the past few years, but we think you’ll be impressed by what you’ll see in NCAA Football 11.  And to set the record straight for my friends out there on Pasta Padre, NCAA Strategies, and Operation Sports, the screen shot we released was not ’shopped.  It’s 100% pure, right out of the game.  (Replays aren’t looking too shabby either…)

As a Michigan Wolverine fan, I want an NCAA Football that resembles the Saturday afternoon experience at the Big House.  The sights, the sounds, and the traditions.  (And of course, the return of a winning season. ;-)   But it’s not just about visual presentation.  It’s also making sure that my team – and all 120 FBS teams that we include in the game – look, feel, and play like my team.  There are style variations across teams in the NFL but if you want to see true variety, it’s all about College.  We recognize that NCAA Football needs to more closely model and reflect those differences as part of gameplay.

Innovation

We’ve always had a history of innovation on the franchise.  It was the first EA SPORTS game on Xbox Live back in 2004.  In 2009 it was Online Dynasty, giving you the ability to compete with your friends across the country.  Or last year’s web-based team creator, TeamBuilder, where (amazingly) you guys have already created more than half-a-million custom teams!  By the way, these teams will all work in NCAA Football 11 as well…

Before I came onboard the NCAA franchise, I worked on a number of online games and technologies across EA SPORTS and also led the team that helped bring EA SPORTS games to Xbox Live and Sony PSN.   Without giving too much away, you can probably guess that online will be a big component of some of the new areas we’re exploring this year.

Looking Ahead

NCAA Football designers Ben Haumiller and Russ Kiniry have already covered a few of the minor updates in their recent blog.  Things, frankly, we should have gotten to a while back…  So please keep the faith, the “real” stuff we need to talk about for NCAA Football 11 is still up ahead!

Thanks and Stay Tuned!

===

PS — Part of my research included a NCAA Football 10 web survey that some of you may have filled out.  I’d like to open it up wider, so if you’re interested in participating, please follow the link below:

NCAA Football 10 Web Survey

You can also email me at NCAAFootballFeedback@ea.com. Given the amount of email I get daily, I don’t always have time to reply, but I do promise I’ll read everything you send.  Just keep it civil and spam free ;-)

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NCAA Football 11 Video Blog Series!


The developers of NCAA Football 11 Russ and Ben have teamed up to do a series of video blogs.  In their first set they have 4 videos telling you about some of the new features of NCAA Football 11.  Here is the first video, you can check the rest of the videos out here.

[Video is unavailable right now]

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You asked for it, you got it… Part 2


Russ (Developer for NCAA Football 11 just wrote a new blog.

————-

It’s been a long handful of months as we’ve been building the game while listening and reading everyone’s feedback from anywhere we could find. I’ve been waiting to start diving into all the improvements and new stuff we’ve been working on here at Tiburon.

Well let’s dive right in, even though we are releasing these details a little later then we would have liked:

New Equipment

Part of keeping things authentic on the field is what equipment each player is wearing. And frankly part of the fun for me is making sure my players I create or recruit all have the look to match the player, for example I love having Visors on my number one running back.

Well this year we added some new equipment to help keep your players looking how you feel they should:

  • · New Revolution Speed Helmet
  • · A few new facemasks for the different helmet styles in the game
  • · Some injury gear
    • o Knee Brace
    • o Ankle Brace
    • o Elbow Brace
    • o Elbow Guard
  • · New sleeve lengths
    • o 3 Quarters Sleeve
    • o Half Sleeve
  • · Towels
  • · Hand Warmers

Also we added the ability to set Left and Right Sleeve separate, so if you want one sleeve to be team color and full length and the other to be half length and black you can do that.

Continue Reading

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First NCAA Football 11 Blog


Ben Haumiller posted the first NCAA Football 11 Blog:

Hey Everyone,

I can’t believe it’s already time to start talking about NCAA Football 11, but it’s my privilege to kick things off with our first blog of the New Year. In the coming weeks we will be revealing new additions that will be a part of making NCAA Football 11 the greatest college football experience we have ever delivered.

It’s early March, and If you are reading this post it’s a safe bet that you are pretty hardcore about NCAA Football, so let’s start things off with a few of the improvements we are adding that you the fans have been asking for. This is just the first taste of a long list of additions for this year’s game, so before anyone gets up in arms about something not being in this year’s game just remember, it’s a long way until July.

Without further ado, let’s get on with the show:

Refs on the field

It would be pretty difficult to talk about any of our new gameplay improvements without first calling out the refs on the field. In NCAA11 the refs will be on the field for all of the action, and while the old saying goes that a ref is doing their job when you don’t notice they are there, the mere presence of the guys in stripes give every play a more authentic look and feel.

South Carolina fans can breath easy, unlike real life these refs come equipped with avoidance logic which means that when your quarterback takes off he won’t have to worry about getting dropped by a “12th defender”.

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Week 16 Ratings Change Suggestions

30 December 2009

The next roster update for Madden 10 is nearing with its release slated for January 8th just in time for Wild Card Weekend. With the regular season nearing an end some players seem to be shutting it down while others are stepping up or seizing opportunities.

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Having Confidence Over an Opponent

10 September 2009

ZFarls from MaddenBible.com has written a nice article about the mindset of a player when he goes into a game against an opponent. He gives details about what he personally is thinking and how confidence plays a big factor.

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Madden 10 Detroit Scheme Released

10 September 2009

This guide is for all Madden players who would love to spend a little more time in the lab, but love to play the game. Maybe you haven't been able to get on the sticks quite enough and need a little boost, well here it is.

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Madden Bible Presents: This Week in Madden – Show #3

26 August 2009

On show #3 of Madden Bible's Week in Madden; ZFarls and Sgibs talk about the adjustment to online game speed, weather the HB Direct Snap should be banned from MLG Dallas, and the tournament scene. Sgibs delivers his tip of the week!

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Madden Bible Presents: This Week in Madden – Show #2

25 August 2009

Looking to catch up on all the news in the Madden Community? Sgibs and ZFarls discuss the Favre and Vick Roster update, fatigue, accelerated clock, game speed, Online Franchise, and more.

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Twitter Tuesday – 8/18 Madden Season Pass + Virtual Playbook

18 August 2009

Hey Madden Ballers, it’s that time again where I give away some more great prizes. This Twitter Tuesday’s prize is a FREE subscription to MaddenTips.com's Season Pass and Virtual Playbook.

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Madden Community News

  • Week 16 Ratings Change Suggestions

    The next roster update for Madden 10 is nearing with its release slated for January 8th just in time for Wild Card Weekend. With the regular season nearing an end some players seem to be shutting it down while others are stepping up or seizing opportunities.

  • Having Confidence Over an Opponent

    ZFarls from MaddenBible.com has written a nice article about the mindset of a player when he goes into a game against an opponent. He gives details about what he personally is thinking and how confidence plays a big factor.

  • Madden 10 Detroit Scheme Released

    This guide is for all Madden players who would love to spend a little more time in the lab, but love to play the game. Maybe you haven’t been able to get on the sticks quite enough and need a little boost, well here it is.

  • Madden Bible Presents: This Week in Madden – Show #3

    On show #3 of Madden Bible’s Week in Madden; ZFarls and Sgibs talk about the adjustment to online game speed, weather the HB Direct Snap should be banned from MLG Dallas, and the tournament scene. Sgibs delivers his tip of the week!

  • Madden Bible Presents: This Week in Madden – Show #2

    Looking to catch up on all the news in the Madden Community? Sgibs and ZFarls discuss the Favre and Vick Roster update, fatigue, accelerated clock, game speed, Online Franchise, and more.

  • Twitter Tuesday – 8/18 Madden Season Pass + Virtual Playbook

    Hey Madden Ballers, it’s that time again where I give away some more great prizes. This Twitter Tuesday’s prize is a FREE subscription to MaddenTips.com’s Season Pass and Virtual Playbook.

  • PastaPadre’s Media Blowouts

    For those who have not got a copy of Madden 10 yet and are looking for some gameplay videos, I suggest you head on over to PastaPadre.com and check out Pasta Video Blowouts. All of the 8 videos are done in HD.

See all Community News


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