Remember EA’s Madden 10 mantra “What You See on Sunday …”. Well one of the things I see every Sunday in a pro football game is hard hits and someone limping off the field injured. Injuries are a part of football and something that’s been in Madden since the day of the ambulance rolling on the field destroying everyone in it’s path. One of the newest aspects of Madden 10 that’s not getting a whole lot of love is the new and improved in-game injury system. The in-game injury system allows you keep an injured player on the bench or put him back in the game and risk further injury.
In years past when your starter got hurt, it would automatically take him out the game for however many quarters he was injured for. In more recent years you were allowed to sub some players back in the game even when they were hurt but his ratings would not be 100%. In Madden 10 there is an in-game screen that gives you the option to put a player back in the game after he is evaluated on the sidelines. With the ratings being so low for backups, it may make better sense to keep your starter in and risk the injury than to have the backup come in and play.
Let’s look at the following in-game injury decision screen shot:

Kapman appears to be ready to go back in the game and you have a choice, but he is still 60+ ovr better than his back up. He says he had abdominal strain but I don’t think that even matters, he has a Medium re-injury risk.
Here is what GameStop’s Madden Monday Blog had to say:
Just like in a real game, you won’t know the status of an injury right away. When you see a player limping around or acting injured in other ways, you’ll have to call out the trainers, who will come out with all-new animations, to take a look at him. Coaches have always said that players can play hurt, but they can’t play injured. Once your player is examined, you’ll have to decide whether he can tough it out, or if he risks even greater injury.
If you decide to let him keep playing, his rating will be negatively affected, based on the severity of the injury. Plus, he’ll run the risk of making the injury worse. The system has been retooled to follow the logical consequences of players continuing with injuries.
For even more realism, injuries occur more often on special teams plays because everybody’s moving at top speed. An injury slider was also added so that you can tune the injury risk to your liking. And nearly every single injury type was recreated to replace unrealistic injuries like “bursitis,” “dehydration” and “Cat-Scratch Fever.” To top it off, the injury cart will roll out when your player needs a ride into the locker room!
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So the decision is yours. In playing the demo, I always subbed the starter back in and he never got re-injured and I never saw and injury risk higher than ‘MEDIUM’. I think this might be something I look into further once I get my hands on the retail game but for now I don’t see this playing a big enough role as it should be. I don’t think the injury system will make a big difference when you are playing online, but I can see this having an impact on Online and Offline Franchises.
What do you think EA can do to improve the injury system?










